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| publisher = Microsoft Windows Gathering of Developers PlayStation 2, Xbox, Game Boy Advance, iOS & Android Rockstar Games Mac OS | distributor = 3D Realms Take-Two Interactive | director = Petri Järvilehto | producer = George Broussard Scott Miller | designer = | programmer = | artist = Sami Vanhatalo | writer = Sami Järvi | composer = Kärtsy Hatakka Kimmo Kajasto | series = ''Max Payne'' | engine = | platforms = Microsoft Windows, PlayStation 2, Xbox, Mac OS, Game Boy Advance, iOS, Android | released = Microsoft Windows PlayStation 2 Xbox Mac OS 16 July 2002 Game Boy Advance iOS 12 April 2012 Android 14 June 2012 | genre = Third-person shooter | modes = Single-player }} ''Max Payne'' is a third-person shooter action thriller video game developed by Remedy Entertainment and published by Gathering of Developers on July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Mac OS port was published on July 16, 2002 by MacSoft in North America and Feral Interactive in the rest of the world.〔 There were plans for a Dreamcast version of ''Max Payne'', but they were canceled due to the discontinuation of the console. The game was re-released on April 27, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS and on Android. == Gameplay == The game centers on the NYPD Detective Max Payne, who attempts to avenge the murder of his family. It features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo,〔 and it was one of the first games to feature the bullet time effect popularized by ''The Matrix''. ''Max Payne'' received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. The game won a large number of accolades,〔 including the BAFTA Award. , the ''Max Payne'' game franchise has sold over 7.5 million copies. It also inspired a feature film under the same title. ''Max Payne'' is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Almost all the gameplay involves bullet time-based gun-fights and levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's internal monologue as the character determines what his next steps should be. Several of the game's levels involve surrealistic nightmares and drug-related hallucinations of Payne. Initially, the player's only weapon is a semi-automatic pistol. As the player progresses, access to other firearms is given, including melee and hand-thrown weapons. Some of the game's weapons can be dual wielded. Max regains health by taking painkillers, which the player collects. The game's AI is heavily dependent on pre-scripted commands: most of the apparently intelligent behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) actually is pre-scripted. The gameplay of ''Max Payne'' revolves around bullet time, a form of slow motion — when triggered, the passage of time is slowed down to such extent that the movements of bullets can be seen by the naked eye and enables Max to perform special moves. Although Payne's movement is also slowed, the player is still able to position the aiming reticle and react in real time, providing an advantage over enemies. Occasionally, when the last character of an enemy group is killed, the viewpoint switches to a third-person view circling a falling body. Likewise, the camera may follow the path of a bullet fired from a sniper rifle. The "Dead on Arrival" game mode limits the player to only seven saves per chapter, and the "New York Minute" mode forces the player to complete each chapter before the allotted time — replenished by killing enemies — is exhausted. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" ("End Combat" or "Final Battle" in the different versions), featuring a fight in perpetual bullet time against the "Killer Suit" hitmen. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Max Payne」の詳細全文を読む スポンサード リンク
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